Soul Harvest Balance 1.9


Balance changes for Soul Harvest CB1.9



Talent Changes

- Berserker: [+10 Deflect] [Everytime you get hit gain +10 Attack Speed and Deflect for 3 Sec]
- Bond: Stains [turns back to you as Souls after reload] [Explodes and deals Soul Damage]
- Awakening Soul: [+2] [+%2] Soul Damage
- BoTharaz: [Focus nearest Enemy] [-%75 Reload Speed, you constantly Reload]
- BoMathias: [+%50] [+%75] Reload Speed
- FoNonteism: [0] [+2] Ammo Consume
- Undead Body: [-%75] [-%50] Max HP
- Phalanx: [+2 Resistance, +2 Block]
- Early Scale: [Tier 2 Talent] [Tier 4 Talent], Chain Lightning [Tier 4 Talent] [Tier 2 Talent]
- Lucky B: Luck Bonus [%15] [%7]. Now this bonus is flat instead of percentage.
- Born Rich: Rune Rate removed. It gives 1 Item now.
Blackhole removed.
- Born Rich: +%15 Item Rarity Talent added.
- BoPala: [Not working] [Triple the chance of finding Items]

Skill Changes

- Eternal Skills are reworked.
- Fire Master: [+5] [+%10] Attack Speed every attack.
- Pank Skill: Rune Boost Item Boost: Instantly gain an Item.
- Sahlul Skill: Spiked Armor [+%5 Damage Reduction] [+5 Block]
- Sahlul Skill: Spiked Armor [+%5 Damage Reduction] [+5 Block].
- Kastlul Skill: Burning Ground [Deals 6 Damage] [Inflicts 1 Sec Burn].
- Kastlul Skill: Sanctuary [Burning Ground deals 12 Damage] [Double the all Burning Damage].
- Kastlul Skill: Sacred Lands [Monsters have to spend 3 Sec to get Stunned] [It Stuns at first contact].
- Terzin Skill: Seeking Eye [Fire 1 Soul to your back] [+1 Ricochet].
- Soul Repeater: [%25] [%33] Chance to fire an additional Soul.
- Soul Master: [%33] [%25] Chance to not consume an Ammo.
- Body Damage: [+2 Block]
- Speed Bost: [+%5 Dodge]
- Dash Size: [+2 Resistance]


System Changes

- All Critical Damage and Critical Rate sources reduced by %50.
- Runes removed. Rune Rate stat removed.
- Block Stat added.
- Resistance Stat added.
- Dodge Stat added.
- Item Rarity Stat added.
- Echo: Hero Special rewards changed. Now you can only get them for 1 time but all of them are stronger.
- Eye Monster [Follows Hero and explodes after death] [Will stay in place and shoots 1 Projectile after death]
- Fox Monster [Spawns a explosion line that deals Magic damage] [Protects itself for 1 Sec]

Hero Changes

- Sahlul: Damage Reduction [%15] [%10]. Holy Word: Pain size increased significantly. 
- Kastlul: Holy Word: Bless damage [%20] [%25] Soul Damage.
- Terzin: Horde Slayer damage [%10] [%12.5] absorbed Damage.
- Terzin Special: Sets Soul Split stats angle to [90]. It is [360] at normal. Poisons Monsters by [Stored] amount.
- Terzin Passive: [Gives +1 Speed for 3 Sec] [Souls Poisons Monsters by Soul Consume].
- Ranken: [+5 Reload Speed] [+2 Block, +2 Resistance, +%2 Dodge].
- Pank: [%15 Rune Rate] [+10 Luck].

Mini Rework: Kerran Pank
Name changed to Pank. Every hero name must start with an unique letter.
Passive: Stuns removed. Dashing gives Shield for [Luck]. Dash can be reset for [%1] chance. Resetting Dash places 1 Banner.
Special: No more stacking Banner. Placing Banner Stuns Monsters for 1 Sec and deals [Luck] damage.

Special Case: Hainta 

Hainta focuses "Late Game" and stacking buffs. With low Soul Damage it is really hard to keep up in Void and few Quests. But for experienced players, it was not. At Void, he can easily get all stacks and without a backdraw can clear everything quickly. Generally I don't mind "OP Builds" but in that case, this is not a "Build". Picking Hainta and getting rewards for just killing is not fair. I want to keep Stacking buffs but in more fun way. I will keep an eye for Hainta. Probably he will get some minor changes after 1.9, but for now, he has to keep on low profile.

Passive:  He keeps his bounties. No problem. But Bounties will not give any Soul Damage. Instead, every Bounty increases Hunting Time by [0.01] Sec.

Special: Old Special was not useful at all. We didn't need to activate our Special. Now this Special gives +20 Soul Damage for 10 Sec. This duration can be increased with Bounty stack. Also at certain Bounty stacks, he loses all Stack and get bonusses for Special Ability.
250: Stun Monsters for 3 Sec
450: +20 Reload Speed
650: +5 Sec Hunting
Time 850: +%100 Crit Damage
1000: Every kill decreases Hunting Time Cooldown by [0.01].

In general, Hainta is still viable for late game. And at early stages, using Special at important times, can save you from big troubles. Also getting some Critical Rate at 850B is perfect for 1.9 Patch (Because all Crit related things reduced). I will try to keep all heroes unique and fun to play with.

Thats all. Thanks!






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