Soul Harvest Deep Dive Update CB1.8



Well... It took much more than i expected to release 1.8. But i am happy about it. 

I tried to focus on playtime. I wanted to increase it. After defeating first boss, basically you had no reason to keep going. I added a new boss and new mobs. 

I wanted to create "Region" effect. Defeating a boss, makes you progress a new region. There is no background changes or something like that but in the feeling, we can sense that.

For example, at Horde Quest we have some little dog Monsters. They explode on death. 
But in Horde II, we have some slugg Monsters to deal with. They don't explode. Instead, they create damaging zones around them. 
This creates enough diversity to play arond. And enough room for new challenges. Players will know "Horde" Quests mechanic. But at different regions, monsters change. They have to adapt new monster types or slight changes.

It took much time to translate all the texts in Turkish. I am not sure if it is worth it or not, but i am relieved.

As i mentioned, i added some things. I don't think they will be enough for full release but for now, it is nice. Roughly, a game run takes 15 to 25 minutes. At full run, you need to defeat 2 bosses, 2 elites and complete 15 Quests. You level up like 20 to 30 times in these runs. I will not focus on increasing run time for now. At least until Open Beta.

For 1.9, i only want to focus on Skills, Heroes, Run "Randomise" things. Probably i will rework some of the talents we have. I want to create a sense like this: "Yeah i died, again. But i want to try this. Or maybe this. Or maybe this one..."

You can use "1.8hype" code for extra Runes. 

Be careful, some angels can betray you. Good luck and thanks!

Files

Soul Harvest Closed Beta 1.8 32 MB
Dec 08, 2022

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