Sleepy Heroes 0.23


Real Monsters!

Now monsters can really act! 

Added new feature for monsters. They can deal damage, gain shield, apply status effects, gain buffs and much more!

They scale more you stay awake! Also there are new Elite and Boss monsters to deal with.

Other Changes

  • New Symbols: Strength, Shuriken, Weak, Deal, Tear
  • New Monsters: +15 Normal, +4 Elite, +2 Boss and secret endgame boss
  • New Cards: 36 new cards and upgrades
  • New Doors: 1 to 4 monsters to fight, a surprise door, Elite and Boss doors
  • Trinkets are more expensive
  • Gold gain is changed/lowered
  • Some trinkets nerfed and some buffed
  • Now you can click Draw/Discard pile to check cards
  • Resting heals %25 %50 Max HP
  • New attack/block animations
  • Juiced damage texts
  • Major and Minor bug fixes (Still cleaning)
  • And some stuff that i forgot

Thanks!


For people who wants to know technical stuff about Monster actions

Sorry for my English.
I am a reader at my best

How did i do it?
Well, they act randomly. There is no logic for choosing actions. Evey monster has a "Pool" for possible actions. They can choose actions from that pool. Some monsters has more moves and some has only 1 or 2. Also there is a variable for them to how many actions they can choose. Some monsters can pick multiple actions and some only can choose 1 or 2. 

For example: There is an elite can choose up to 6 actions, and has 8 possible actions at the pool. Actions has little effects but they can stack with eachother. Another elite can choose only 2 actions and has 3 actions at the pool, which is Heal, Strength or Deal damage. It is direct, brute and clear. 

Why?
I think, it really stands with the theme of the game. Monsters still offer strategies to deal with them. They also still has the distinction from another. Randomness offers chaos and unpredictability, also not so much. 

They choose random???
Yeah it seems not fair. But thats the fun part! A monster can repeat same attack twice (or more if you are lucky). And sometimes they do same action in a single turn. There is no calculation behind the scene. They just pick a random action. But randomness is fair A monster with 6 attack action and 1 defence action means it is more likely to attack. It is fair. I still can manipulate the pools and values for every monster. And randomness is equally spread when looking from a big scope. 

More "Random" Monster: 
How many actions per turn: 2 
Pool: 
Attack 5 
Block 5 

Statistically, player has %25 chance to deal with 10 damage. Shortly, every 1 of a 4th turn. This monster has %50 chance to deal no damage or gain no block. And thats ok. This monster will deal 5 damage and gain 5 block in "general". 

More "Consistent" Monster: 
How many actions per turn: 4 
Pool: 
Attack 3 
Attack 2 
Block 3 
Block 2 

Player still can encounter with 4 successive attacks (1 in 256 for 12 damage). But it is so much rare to encounter. It has %6.25 chance to play 4 attacks (while other one had %25). This monster is more predictable and consistent. But generally, they are more or less the same. 

This is not a comparison for good or bad monster types. Both of them are valid! Some monsters are wild, and some are not. Also i use both for different flavors for the game. 

Monster Pools 
As the game progress, you will see new monsters. Monsters are pooled like the actions! Every hour you will encounter new monsters. Every room has 1 to 4 monsters to fight. You can not fight same monster at the same door but you can find same monster for other rooms. When entering a room game decides what stage you are at. And picks a random monster from that pool. Saves it to the memory so it can not be encountered in this room.

[A, B, C] -> 21.30 to 22.00 
[1, 2, 3] -> 22.00 to 23.00 
[X, Y] -> Elites for 23.00+ 

So you can encounter A and B monsters at the same door but not AA or BB. At another room you can see AC or BC or AB but not CC. Also you are not guaranteed to see all of them. Whenever you progress to 22.00, you can no longer see the first pool monsters and now you will see 1, 2 or 3. It applies to Elites and Bosses too.

Why not pre-generated encounters 
As you can see, you have to deal with only 1 monster at the same time. They are not linked with eachother. You do not have to choose which one to attack. You are basically, dueling with them. But you can choose how many monsters to fight. And you are always guaranteed to fight randomly. So there is no frustrating combos from game designer. Yes it still can be happen but you will know it was random. Some monsters starts combat with applying debuffs. Some monsters will apply debuffs when defeated. So they are randomly chained and has synergy, or not. 

Still implementing but there is an example:

Monster A: applies 2 Shatter when combat start and has Bleed 5 Action. 
Monster B: gains 25 Block when combat start and has Attack 10 Action. 

As you can see, encountering A to B or B to A is different. If you kill A before 2 turns, you will still have Shatter debuff, B is going to attack for 15 damage. Did you used your attack cards at the first monster? Can you deal +25 damage to its Block? Or, while encountering B first, did your burst it with your attack cards? So you can not kill A at the first tun. Can you hold 5 Bleed? Did you picked 2 Monster room or is there a 3rd one?

3rd one can be fun like this!
Monster C: Gain 5 Block and 2 Strength when combat start for every debuff player has. 

Still experiencing
There is no true or false for now. No good or bad. I still trying to figure out what should i do with the mechanics. But i - not i, you read all of these texts - we will see. 

You can ask me anything you want!
Thank you so much 

Files

Sleepy Heroes 0.23.zip 20 MB
71 days ago

Get Sleepy Heroes

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.